Standard Service Options

These options are set separately for different standard service vehicles.

  • Dispatch service vehicles:
    Handle dispatching for these service vehicles.

  • Dispatch by district:
    All buildings in the same district as a service building are considered to be in it’s range.

  • Dispatch by building range:
    All buildings within a certain distance from a service building are considered to be in it’s range. The distance is a property of the building asset. (But can also be adjusted with the Service Radius Adjuster mod.)

  • Send out spare service vehicles:
    When to send out new vehicles from the service building instead of sending one that’s already driving.
    See Sending Out Spare Vehicles.

  • service vehicle dispatch strategy:
    Choose the dispatch strategy to use for these vehicles.
    See Dispatch Strategies.

  • Closest services to use when ignoring range:
    Only uses the specified number of service buildings closest to the target building when ignoring whether buildings are in range or not.

  • Custom dispatch strategy
    The rules used for the custom dispatch strategy.
    See Custom Dispatch Strategy Rules.

If both Dispatch by district and Dispatch by building range are selected, a building is considered in range if it is either in the same district as, or within the coverage radius of, the service building.

Facility Options

These options controls if/when the dispatcher orders emptying of storage facilities.

  • Empty service facilities:
    Handle emptying for these facilities.

  • Start emptying at %:
    Start emptying the facility the more than this amount of space is used.

  • Stop emptying at %:
    Stop emptying the facility when less than this amount of space is used.

The dispatcher does not control how the facilitie’s vehicles are used when emptying, nor to which it empties.

Specific Service Options

See the different services for their unique options:

Sending Out Spare Vehicles

The game will send out new vehicles when it deems it a good idea, but the dispatcher can be told to do it before the game would with the Send out spare service vehicles option, which have the following alternatives:

  • Game decides:
    Let the game’s original AIs decide when to send out vehicles.

  • None are free:
    Send out new vehicles from the closest available service building when that building has no free vehicles out driving.

  • Building is closer:
    Send out new vehicles from the closest available service building when the building is closer than it’s nearest free vehicles.

Dispatch Strategies

Services are dispatched based on problem magnitude within the strategy rules, chosen with the Dispatch Strategy option.

  • First first:
    All buildings regardless of range.

  • Forgotten first:
    Forgotten buildings in range, followed by forgotten buildings out of range, buildings in range and finally problematic buildings in or out of range.

  • In range:
    Buildings in range followed by forgotten buildings out of range.

  • In range first:
    Buildings in range followed by problematic buildings in or out of range.

  • Problematic first:
    Problematic buildings in range followed by problematic buildings out of range and finally buildings in range.

  • Very problematic first:
    Very problematic buildings in range followed by very problematic buildings out of range, buildings in range and finally problematic buildings in or out of range.

  • Custom:
    Custom strategy manually defined in the settings.

Custom Dispatch Strategy Rules

A custom dispatch strategy consists of a list of rules, which will be checked in order.

  • Any
    Service any building.

  • InRange
    Service buildings in range.

  • ProblematicInRange
    Service problematic buildings in range.

  • ProblematicIgnoreRange
    Service problematic buildings in or out of range.

  • VeryProblematicInRange
    Service very problematic buildings in range.

  • VeryProblematicIgnoreRange
    Service very problematic buildings in or out of range.

  • ForgottenInRange
    Service forgotten problematic buildings in range.

  • ForgottenIgnoreRange
    Service forgotten problematic buildings in or out of range.